In this programme you will be trained in creative, technological, and commercial skills. Game careers require you to have both a broad knowledge of game development and deep skills in your chosen area of expertise, such as 3D visual arts, high-end video game development, animation, audio, gameplay, level design, production, or programming.
Role based learning
The educational structure of this programme is Role Based Learning (RBL) and is based on Project Based Learning (PBL). This is a teaching method in which students gain knowledge and skills in their chosen role by working for an extended period of time to investigate and respond to a complex question, problem, or challenge. The focus is on facilitating students to become self-driven learners that can analyse a problem and use all the resources around them to find solutions.
During your four years of study you will work in a simulated game development studio on different game projects. The majority of your time will be spent working on projects either individually or in groups, and attending workshops.
When you first enter the programme, you choose one of the study paths. During the second year you can switch paths to become a ‘general developer’ with mixed skills, or you can stay in your specialisation for the remaining projects.
The first year you can opt for the following pathways:
3D Visual Arts
Design & Production
Spełnienie wymagań w zakresie języka angielskiego można udokumentować w następujący sposób:
In addition to the legally established admission requirements, we ask for a number of qualities that can help you to become a successful game designer.
You need to be:
A problem solver
A multi-modal communicator
In love with making games (not only with playing them!)
In Keuzegids HBO 2016 (an independent guide containing a systematic quality comparison of study programmes in higher education) you can find an indication of the labour market prospects for recent graduates (average starter salaries and unemployment rates among recent graduates). Graduates of the Creative Media and Game Technologies / International Game Architecture and Design programme earn a starter salary of approximately € 2,100 a month before tax. Some 87% of the graduates have found a job at bachelor's level. You most likely start in assistant's positions and work your way up to higher positions, such as lead designer, lead programmer, art director or producer, to name a few.
The games industry has an urgent need for high-quality specialists. When you enter the labour market, you will see that employers are not so much interested in degrees, but in practical results.
When applying for a job, you could be selected based on the portfolio which you will compile throughout your study.
Alternative careers for programmers
Companies involved in Virtual Reality
Companies which visualise data and have a need for creative technicians
Simulations (such as driving simulations)
Companies developing products for medical applications
Alternative opportunities for visual artists
Agencies that specialise in visualisation, such as architecture
Film and television productions
Alternative opportunities for Design & Production
Positions in interactive / branching story writing
Production roles in any digital media industry