Animation is encountered in films, television series, games, augmented reality, virtual reality, interactive applications/apps, commercials, simulations and informational films. It combines technology with narratives. There is also a wide variety of formats, from traditional 2D animation and 3D computer techniques to stop-motion and digital cut-out animation. Animation was made possible by technological advances during the 19th and early 20th centuries, when illusionists became filmmakers. The art form continues to be shaped by technological developments. Animation also has a profound influence on the ways in which societies function and communicate. The animator who is aware of these evolutionary developments also knows the future of the profession and, perhaps more importantly, is in tune with relevant developments in society.
The term ‘animation’ comes from the Latin ‘anima’, which means soul, spirit or life. Animation thus literally means ‘bringing to life’. Anyone who has ever made a simple flip book has experienced the enchantment of seeing your own drawings come to life. Animation is first and foremost a means of communication. Animators have stories to tell. Animation is thus a means rather than an end in itself. Our department focuses intensively on applicability and concept development, in addition to the development of the student’s craftsmanship and skills.
Creating Pioneers
Our successful Animation alumni include: Aimée de Jongh (daily cartoon ‘Snippers’ in the Metro newsdaily); Jeffrey Schreuders (listed in the HOT100); Paco Vink & Albert ’t Hooft (Anikey Studios of the animated film ‘Trippel Trappel’); Michiel Wesselius & Sander Alt (Urrebuk); Joost van den Bosch & Erik Verkerk (Ka-Ching Cartoons); Hisko Hulsing; Jurrien Boogert (Arjuno Kecil); and Patrick Chin.
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Portfolio.